CreateGame.ai Join the waitlist
A white pixel-art citadel on floating islands above a sea of clouds

Create worlds, stories and games.

Type one sentence. CreateGame.ai builds the world, writes the story and wires up the game, ready to play in your browser.

One email when your spot opens. No spam.

What you can make

Why now

Games made with AI are about to be everywhere.

The models crossed a line this year. They can hold a world in their head, write the code that runs it and keep a character in voice for hours. What is missing is taste, structure and the know-how to turn a model into a game people want to play.

How it works

From one sentence to a game you can play.

  1. 1ImagineDescribe the game in plain words: a cozy farm on a floating island, a noir case in 1947. That is the whole brief.
  2. 2Build the worldGeography, factions, history, rules and the cast who live there, kept in a world bible everything else is checked against.
  3. 3Design the gameGoals, verbs, progression, difficulty and win and lose states, matched to the genre you asked for.
  4. 4Make itCode, art, music, voice and video in parallel, each from the model best suited to that job.
  5. 5Play and keep playingIt runs in your browser. Characters remember you, and you change the game the same way you started it.

Living worlds

Worlds that remember, characters that stay themselves.

The hard part of an AI game is not the first scene. It is hour ten. We treat memory as part of the game engine, not as a longer prompt.

World memory

A world bible every generator reads from and writes back to, so a river does not move between sessions.

Character state

Every NPC has goals, secrets and a voice. What they know is tracked, so gossip stays plausible.

Player memory

Choices, promises and grudges, summarised and recalled when they matter instead of flooding every turn.

Personal games

Difficulty, tone and pacing adapt to how you play, so the same sentence becomes different stories.

Every genre

From hyper-casual to AI RPGs.

A tap-to-jump game needs speed and feel. A tabletop-style RPG needs a narrator with a long memory. We pick the pipeline per genre.

Hyper-casual & arcadeTight loops and instant restarts. Fast small models, procedural art, sixty frames per second on a phone.
Puzzle & platformerLevels checked for solvability, tuned jump arcs and timing, art packs that stay consistent.
Cozy & simulationEconomies, seasons and routines that run for weeks, with characters whose days continue when you leave.
Narrative & mysteryBranching scenes, clue logic that cannot contradict itself, voiced dialogue and short cutscenes.
AI RPGA frontier model as game master, long-term memory and rules it has to obey, with a cast that improvises.

Under the hood

Our own harness: a studio of agents.

A single model in a chat box makes a demo. A game needs a team. Our harness runs specialised agents that plan, build, test and critique each other's work, the way a small studio does.

  • DirectorHolds the brief, splits the work, settles disagreements.
  • World architectBuilds and guards the world bible.
  • Game designerMechanics, progression and balance.
  • EngineerWrites the code, runs it headlessly, fixes what breaks.
  • Artist, composer & voiceArt, music and voices in one locked style.
  • PlaytesterPlays every build, hunts soft-locks and dull stretches.
  • CriticSends it back until it reads like a finished game.
The right model for each jobFrontier models where judgement matters, fast cheap ones for volume, specialised image, voice and video models per genre. Our model reports are the public side of that work.
Tests, not vibesBuilds are run, played and scored before you see them. A game that does not start, cannot be finished or contradicts its world does not ship.
Cost that scalesCaching, small models for routine turns, frontier models at decision points. The numbers are in what it costs to make a game with AI.

Your imagination. Our craft.

Most people have a game in their head and no studio behind them. We fill the gaps with structure and taste, so what comes out looks like it was made by people who do this for a living.

Join the waitlist